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Aquaman - Lord of Atlantis
Aquaman infinite crisis prime character model
Role Bruiser
Universe Prime
Price 5700 Merit or 650 Crisis Coins

Aquaman Rising tide Aquaman Trident of the King Aquaman Stagger Aquaman undertow Aquaman Might of Atlantis


The son of a lighthouse keeper, and the Atlantean Queen, Arthur Curry initially enjoyed a quiet, peaceful life with his father on the surface. This all changed when the media learned of the existence of an 'Aquaman' from Atlantis. Their reports drew the attention of Black Manta, a treasure hunter whose obsession with Atlantean treasures led to the death of Arthur's father. Escaping the surface world, Arthur took his rightful place as King of Atlantis. After a few years, Arthur tired of the court's intrigues and returned to the surface with his love, Mera. He now guards the ocean shores, protecting both worlds but feeling at home in neither.

Aquaman is extremely strong and is quite resilient in combat. He wields the Trident of the Atlantean King to great effect, he can breathe underwater, and can communicate telepathically with most forms of aquatic life.

Ability Name Ability Description

Rising Tide
Aquaman Rising tide

When Aquaman uses a skill, he gains Rising Tide for 4s. His next Basic Attack consumes Rising Tide to deal Attack Damage to his target and restore Health to himself.

Damage: 20 / 35 / 50 / 65 + 20% Bonus Attack Damage

Heal: 10 / 15 / 20 / 25 + 4% Bonus Health

Trident of the King
Aquaman Trident of the King

Aquaman throws his trident, dealing Attack Damage (increasing the further it travels) to the first enemy it hits. The target is also Revealed and marked.

Min Damage: 50 / 75 / 100 / 125 + 30% Bonus Attack Damage

Max Damage: 100 / 150 / 200 / 250 + 60% Bonus Attack Damage

Cost: 30 / 45 / 60 / 75 Will

Cooldown: 6s

Aquaman Stagger

Aquaman swipes his opponent's feet. He deals Attack Damage and Knocks Down the target for 0.6s (+.1s for every 250 Bonus Health).

Damage: 45 / 80 / 115 / 150 + 35% Bonus Attack Damage

Cost: 55 / 65 / 75 / 85 Will

Cooldown: 14s

Aquaman undertow

Aquaman rushes forward, dealing Attack Damage to all enemies. If at least one enemy is hit, Aquaman may use Undertow a second time within 4s.

Damage: 30 / 55 / 80 / 105 + 45% Bonus Attack Damage

Cost: 40 / 60 / 80 / 100 Will

Cooldown: 12 / 11 / 10 / 9s

Might of Atlantis
Aquaman Might of Atlantis

Might of Atlantis becomes a unique follow-up skill for 4s when Aquaman deals damage with another skill.

Trident of the King -> Surge:

Dash to the marked target and deal Attack Damage.

Stagger -> Wrath:

Deal Attack Damage, and a percentage of the target's Missing Health as additional Attack Damage.

Undertow -> Capsize:

Rush in target direction. Deal Attack Damage to the first Champion hit, and throw them behind Aquaman.

Surge Damage: 60 / 100 / 140 / 180 + 15% Bonus Health

Wrath Damage: 50 / 75 / 100 / 125

Wrath Missing Health: 17.5% / 20% / 22.5% / 25%

Capsize Damage: 75 / 125 / 175 / 225 + 55% Bonus Attack Damage

Cooldown: 30 / 27 / 24 / 21s



  • "All will know the might of Atlantis."

Match start

  • "I won't hold back."


  • "Like a fish in water."
  • "As you wish."
  • "I have nothing to prove."
  • "My trident is yours."


  • "Atlantis will rise again!"

Defeating enemy champion

  • "Not enough to stop a king."
  • "You underestimated me."

Learning new ability

  • "I'll put it to good use."

Using Might of Atlantis

  • "For Atlantis!"


  • "I don't talk to fish. No, seriously, I can't, fish brains are way too primitive for that. But fish are delicious."


  • "You are about to lose to Aquaman!"


Champion Profile

Champion Profile Aquaman

Champion Profile Aquaman

External Links

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