Contents |
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*Patch Notes *Strategy *Costumes *Trivia
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Nightmare Batman - Vampire | ||
Role | Bruiser | |
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Universe | Nightmare | |
Price | 4350 Merit or 495 Crisis Coins | |
Statistics
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Attack | ||
Health | ||
Power | ||
Skills
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Background |
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Having succumbed to vampirism while hunting Dracula, Nightmare Batman’s unnatural speed and strength make him one of the most formidable and terrifying assassins in the Multiverse.
Initially, Bruce Wayne controlled the hunger, augmenting his skills with his newly gained vampiric abilities to fight his war on crime. In time, the hunger became too great and he brutally murdered the Joker, gorging on his blood. His control snapped, what remained was a wild killing machine, unpredictable but efficient. Nightmare Batman isolates enemies with short-term stealth and multi-target slows and can lock down vulnerable foes for the kill with his ultimate. |
Ability Name | Ability Description |
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Nightmare Batman gains Health with each Basic Attack. If he continues to attack the same target, the Health gained with increase, stacking up to 3 times. These stacks remove after 4s without attacking, or if he attacks a different target. Heal: 4 / 6 / 8 / 10 | |
Nightmare Batman throws a batarang that returns to him after it reaches full range. It deals Attack Damage to the first enemy it hits. Each additional hit deals 25% less damage, down to a minimum of 25% damage. Enemies hit lost 20% Move Speed for 1s. This penalty stacks if the target is hit twice. Damage: 50 / 75 / 100 / 125 + 50% Bonus Attack Damage Cost: 50 / 45 / 40 / 35 Energy | |
Nightmare Batman enters Stealth for 1s, and his next Basic Attack or Feral Embrace within 4s will create a bat swarm at his target's feet. This swarm deals Attack Damage over 3s to all enemies in the area. Damage Over Time: 60 / 120 / 180 / 240 + 90% Bonus Attack Damage | |
Nightmare Batman gains Attack Damage and 15.0% (+1% per 100 Bonus Health) Move Speed for 3s. Every time he hits a target with a Basic Attack he gains 8 Energy, and the duration is increased by 1s, up to an additional 5s. Attack Damage: 10 / 20 / 30 / 40 Cooldown: 22 / 20 / 18 / 16 Cost: 30 Energy | |
Nightmare Batman blinks to a target Enemy Champion and channels for 2s. During that time the target is Suppressed, and is dealt Attack Damage over 2s. The duration of the effect is not reduced by Resilience. Damage: 150 / 225 / 300 / 375 + 120% Bonus Attack Damage Cost: No cost |
Quotes[]
Selection[]
- "Hahaha...Prepare my feast!"
Movement[]
- "I will go."
- "I am unleashed."
- "In the darkness."
- "Death and hungry darkness."
Taunt[]
- "Perhaps you will make a sweeter meal."
Joke[]
- A pillar of light shines on Nightmare Batman, causing him to sparkle while he tries to dust the sparkles off.
Special[]
- "You remind me of what I had, what I was. Avoid my fate at all costs, Batman." (When near an ally Batman (Prime))
- "True aid would be to end my suffering, Batman." (When standing near an ally Batman (Prime))
- "You remind me of another, my night's sole companion. But...she is gone." (When standing near an ally Catwoman (Prime))
- "I never tire of killing you, Joker!" (After defeating an enemy Joker (Prime))
Images[]
Champion Profile[]
External Links[]
Champions |
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Assassins: Atomic Wonder Woman • Batman • Flash • Gaslight Catwoman • Nightmare Robin
Blasters: Arcane Supergirl • Catwoman • Green Lantern • Lex Luthor • Sinestro • Star Sapphire • Stargirl • The Joker Bruisers: Aquaman • Doomsday • Hawkgirl • Nightmare Batman • Robin • Supergirl • Superman Controllers: Harley Quinn • Krypto • Nightmare Superman • Poison Ivy • Starro • Zatanna Enforcers: Arcane Green Lantern • Atomic Green Lantern • Atomic Poison Ivy • Atrocitus • Gaslight Joker • Mecha Superman • Shazam • Solomon Grundy • Swamp Thing • Wonder Woman Marksmen: Atomic Joker • Blue Beetle • Cyborg • Gaslight Batman • Green Arrow • Mecha Wonder Woman |