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The Joker - Clown Prince of Crime
Joker Prime Character Model 2
Role Blaster
Universe Prime
Price 1200 Merit or 200 Crisis Coins

JokerSadistIcon JokerPunchyIcon JokerSurpriseIcon JokerVanishIcon JokerLastLaughIcon

A homicidal maniac who terrifies even Gotham's worst criminals, the Joker cavorts into fights blasting opponents with explosive dolls and boxing glove-adorned RPGs.

It seems that even the Joker does not know who he was prior to falling into that vat of chemicals, where he gained his macabre grin and deathly white face. Many see Joker’s insane exploits and think he acts without plan or strategy. However, it is quite the opposite. The Joker is always thinking five steps ahead, in five different directions.

The Joker is the master of turning innocent props into deadly weapons as he employs his contraptions to corral his opponents into a fatal trap.

Ability Name Ability Description


The Joker gains Power Lifesteal.

When a Champion dies near The Joker, the Power Lifesteal bonus is doubled temporarily and all of The Joker's cooldowns are reduced.

Power Lifesteal: 5% / 8% / 11% / 14%

Duration: 5 / 6 / 7 / 8

Cooldown reduction: 2 / 3.5 / 5 / 6.5

Mr. Punchy


The Joker fires a modified rocket which deals Power Damage to the first enemy it hits and Stuns them.

Damage: 80 / 130 / 180 / 230 (+75% Power Damage)

Cost: 35 / 40 / 45 / 50 Will


The Joker drops a present that explodes after 1 second to deal Power Damage to nearby enemies. It creates 4 Chattering Teeth that last 4 seconds and will chase nearby enemies, prioritising Champions. Enemies caught by the teeth are dealt Power Damage, Slowed by 35% and Revealed for 3 seconds. Additional Chattering Teeth on the same target deal half damage.

Damage: 50 / 75 / 100 / 125 (+40% Power Damage)

Bite damage: 30 / 50 / 70 / 90 (+25% Power Damage)

Cost: 60 / 75 / 90 / 105 Will

Cooldown: 18 / 16 / 14 / 12


The Joker blinks to the target location, leaving behind a punching bag that forces enemy drones to attack it for 2 seconds or until it receives 120 damage. If Mr. Punchy hits the punching bag, it will detonate, dealing the damage and Stun of Mr. Punchy to all nearby enemies.

Cost: 50 / 55 / 60 / 65 Will

Cooldown: 24 / 21 / 18 / 15

Last Laugh

The Joker throws a doll at target location that explodes after 1 second, dealing Power Damage to all nearby enemies, Stunning them with laughter for 1 second and creating a cloud of laughing gas. The gas lasts for 4 seconds and deals Power Damage every second.

Damage: 100 / 145 / 190 / 235 (+50% Power Damage)

Cloud damage: 50 / 75 / 100 / 125 (+30% Power Damage)

Cost: 100 / 130 / 160 / 190 Will



  • "Ahaha! Oh joy, a new playmate! Hahaha!"


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EnforcerEnforcers: Arcane Green Lantern Atomic Green Lantern Atomic Poison Ivy Atrocitus Gaslight Joker Mecha Superman Shazam Solomon Grundy Swamp Thing Wonder Woman

MarksmanMarksmen: Atomic Joker Blue Beetle Cyborg Gaslight Batman Green Arrow Mecha Wonder Woman